


Borked, missing d3dcompiler features
This game uses a custom engine and development ended a few years ago.
Proton log:
.
err:d3dcompiler:D3DCompile2 ...\SOTSwordUltimate\Shaders\HLSL\commonVertex.hlsl:110:9: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
.
Tried Proton 8, 9, experimental 9 (also bleeding edge), GE 8, GE 9. The game should run with DX11or DX10, but using PROTON_NO_D3D11
, Proton log says the EXE requires DX11. Forcing wined3d does not work either.
.
Unless Wine devs bother with this obscure feature, it will not be fixed. Ethan Lee wrestled with it (or something similar) in 2023 but it seems to not apply here. https://bugs.winehq.org/show_bug.cgi?id=54832

Borked, missing d3dcompiler features
This game uses a custom engine and development ended a few years ago.
Proton log:
.
err:d3dcompiler:D3DCompile2 ...\SOTSwordUltimate\Shaders\HLSL\commonVertex.hlsl:110:9: E5017: Aborting due to not yet implemented feature: Dereference with non-constant offset of type HLSL_IR_EXPR.
.
Tried Proton 8, 9, experimental 9 (also bleeding edge), GE 8, GE 9. The game should run with DX11or DX10, but using PROTON_USE_WINED3D=1
, Proton log says the EXE requires DX11. Forcing wined3d does not work either.
.
Unless Wine devs bother with this obscure feature, it will not be fixed. Ethan Lee wrestled with it or something similar in 2023 but it seems to not apply here. https://bugs.winehq.org/show_bug.cgi?id=54832
Game does not run

Didn't work at all.

Doesn't run at all